Back to Hearts

    Quick Reference

    How to Play Hearts — Rules & Cheat Sheet

    Hearts is a trick-avoidance card game for 4 players using a standard 52-card deck. The goal is to end the game with the fewest points by avoiding hearts and the dreaded Queen of Spades — or by going for broke and shooting the moon.

    The Basics

    The Deck

    Full 52-card deck — all ranks, all suits.

    All cards from 2 through Ace are used in all four suits. No cards are removed.

    Players

    4 players — no teams
    • • Everyone plays for themselves
    • • Each player gets 13 cards
    • • No partnerships

    Objective

    Lowest score wins
    • • Avoid collecting hearts & Q♠
    • • Game ends when someone hits 100
    • • Player with fewest points wins

    Point Cards

    CardPointsNote
    Each ♥ (2–A)+1 each13 hearts × 1 pt = 13 pts max
    Q♠ (Queen of Spades)+13Worth half the round's total!
    All other cards0Safe to take

    Total points available each round: 26 (13 hearts + 13 for Q♠).

    Danger cards to avoid:

    Q
    Black Lady +13 pts
    A
    Ace of ♥ +1 pt
    K
    King of ♥ +1 pt
    A
    Watch out! Forces Q♠

    High spades (A♠, K♠) can force you to win Q♠ — handle with care.

    The Passing Phase

    How Passing Works

    • • Before play, each player chooses 3 cards to pass
    • • All players pass simultaneously
    • • You may not look at cards you receive until you've chosen your pass
    • • On the 4th round: no pass (keep your full hand)

    Passing Directions

    1Pass left
    2Pass right
    3Pass across
    4No pass

    Cycle repeats every 4 rounds.

    What to Pass

    • High spades (A♠, K♠, Q♠) unless you have low spades to protect
    • Short-suit high cards to create voids — you can dump points when void
    • High hearts (A♥, K♥, Q♥) reduce your point exposure

    What to Keep

    • Low cards in every suit — for safe following
    • Low spades to duck under the Queen
    • Long suits give you control of when to lead them

    Playing Tricks

    The Opening Lead

    The player holding the 2♣ leads it to start the very first trick. Hearts and Q♠ may not be led until hearts have been broken.

    Following Suit

    • • You must follow suit if you can
    • • If void in led suit, play any card
    • • Dump hearts or Q♠ when void — this "breaks hearts"
    • • On trick 1: you may not play Q♠ or a heart (unless only hearts remain)

    Winning a Trick

    • • Highest card of the led suit wins
    • No trump suit in Hearts
    • • Winner leads the next trick
    • • Winning a trick with points = bad!

    Breaking Hearts

    Hearts start "locked" — no one may lead a heart until a heart (or Q♠) has been discarded on a trick. Once hearts are broken, anyone may lead hearts on their turn.

    Shooting the Moon

    Shoot the moon by collecting all 13 hearts AND the Q♠ in one round (all 26 points).

    If you succeed

    You score 0 points. Every other player gets +26 points.

    If you fail

    You take whatever points you collected — potentially a lot.

    • • You need all 13 hearts plus the Q♠
    • • Best attempted when you hold long high hearts and the Q♠
    • • Other players can stop you by keeping even one heart or Q♠

    26

    pts needed to shoot

    = 13 hearts + Q♠

    Scoring

    End of Each Round

    • • Count hearts taken: 1 pt each
    • • Add 13 pts if you took Q♠
    • • Add to running cumulative totals
    • • 0 points is a perfect round

    Ending the Game

    • • Game ends when any player reaches 100 points
    • • Finish the current round so all players score equally
    • • Player with the lowest total wins
    • • Ties: players with equal low scores share the win

    Strategy Tips

    Create Voids

    Pass cards to empty yourself of a suit. When you're void, you can dump hearts or Q♠ any time that suit is led — even on trick 1 (just not a heart or Q♠ lead on trick 1).

    Manage Your Spades

    High spades without low backups are dangerous — you'll be forced to win tricks, possibly capturing Q♠. Pass A♠ or K♠ if you have fewer than 3 spades below them.

    Count the Queen

    Always track whether Q♠ has been played. Once it's gone, spades are safe. Remember who has the most hearts still out.

    Stopping a Moon Attempt

    If you suspect someone is shooting the moon, take a point card deliberately. One heart taken prevents the moonshot and saves everyone else 26 points.

    Key Terms

    Black Lady / Black Maria
    The Queen of Spades — worth 13 points.
    Breaking Hearts
    The first time a heart or Q♠ is discarded; hearts may now be led.
    Shooting the Moon
    Capturing all 26 points in one round for a 0 / +26 reversal.
    Void
    Having no cards in a particular suit so you can discard freely.
    Trick
    Each player plays one card; highest card of the led suit wins.
    Lead
    The first card played to start a trick; the led suit must be followed.
    Duck
    Play a low card to intentionally lose a trick and avoid points.
    Slough / Pitch
    Discard a point card on a trick you're void in.

    Continue Learning

    Frequently Asked Questions

    How many cards does each player get in Hearts?

    Each player receives 13 cards — the entire 52-card deck is dealt evenly among four players.

    How do you win at Hearts?

    The player with the LOWEST score when someone reaches 100 points wins. It's like golf — you want fewer points, not more!

    What cards are worth points in Hearts?

    Each heart (2♥ through A♥) is worth 1 point, and the Queen of Spades is worth 13 points. All other cards are worth 0 points.

    What is 'shooting the moon' in Hearts?

    Shooting the moon is when one player captures ALL 26 points (all 13 hearts plus the Queen of Spades) in a single round. Instead of getting 26 points, that player gets 0 and every other player receives 26 points!

    Do you pass cards every round in Hearts?

    Almost! The passing direction rotates: left → right → across → no pass. On 'no pass' rounds everyone keeps their original hand.

    What are the best cards to pass in Hearts?

    Generally pass high cards in short suits to create voids, and dangerous cards like the Queen of Spades or high spades. Keep low cards for safe following.

    Can you lead hearts on the first trick?

    No. Hearts are 'locked' until a player breaks hearts by discarding a heart (or the Queen of Spades) on a trick they couldn't follow suit. After hearts are broken, hearts may be led freely.