Cribbage Glossary

    All the terms you need to know

    19 Hand

    A worthless hand that scores zero points. Called '19' because it's impossible to score exactly 19.

    31

    Reaching exactly 31 during pegging scores 2 points.

    Back Peg

    The trailing peg, moved forward when you score to show your new total.

    Balking

    Discarding cards to the crib that are unlikely to score well, especially when it's your opponent's crib.

    Box

    Another term for the crib, more commonly used in British cribbage.

    Counting Out

    Reaching 121 points during hand counting before the opponent. Important because count order matters!

    Crib

    Four cards (two from each player) set aside face-down. The dealer scores the crib after the hands are counted.

    Cut

    After dealing, the non-dealer cuts the deck to reveal the starter card.

    Double Pair Royal

    Four cards of the same rank. Worth 12 points (six pairs).

    Double Run

    A run with one pair, e.g., 3-4-4-5 scores 8 points (two runs of 3 = 6, plus pair = 2).

    Double Skunk

    Winning by 61+ points (opponent finishes with 60 or fewer). Often counts as triple.

    Fifteen

    A combination of cards totaling exactly 15. Worth 2 points in pegging or counting.

    Flush

    Four cards of the same suit in your hand (4 points). If the starter matches, it's 5 points. In the crib, all 5 cards must match for 5 points.

    Front Peg

    The lead peg on the cribbage board showing your current score.

    Go

    Called when a player cannot play a card without exceeding 31. The opponent continues or also says Go.

    His Heels

    When the starter card is a Jack, the dealer immediately scores 2 points.

    His Nobs

    When you have a Jack in your hand that matches the suit of the starter card, you score 1 point.

    Last Card

    Playing the final card in pegging scores 1 point (unless it makes 31, which scores 2).

    Lurching

    When one player reaches 121 before the opponent reaches 61 (halfway). Counts as 3 games won.

    Muggins

    An optional rule where if a player miscounts their hand, the opponent can claim the missed points.

    Pair

    Two cards of the same rank. Worth 2 points.

    Pair Royal

    Three cards of the same rank. Worth 6 points (three pairs).

    Pegging

    The first scoring phase where players alternately play cards, keeping a running total up to 31.

    Perfect 29

    The highest possible hand: three 5s and the Jack of the same suit as the starter 5. Extremely rare!

    Pone

    The non-dealer. The pone leads the first card in pegging and counts their hand first.

    Quadruple Run

    A run with two pairs, e.g., 3-3-4-4-5 scores 16 points (four runs + two pairs).

    Run

    Three or more cards in sequence (not necessarily the same suit). Worth 1 point per card.

    Salting the Crib

    Giving good scoring cards to your own crib to maximize your dealer advantage.

    Skunk

    Winning by 31+ points (opponent finishes with 90 or fewer). Often counts as double in match play.

    Starter

    The card turned up after the cut. Used by both players when counting hands, but not during pegging.

    Stinkhole

    Hole 120, one point from winning. Some rules say you can't win by pegging from here.

    Street

    One row of holes on the cribbage board, typically 30 holes.

    Triple Run

    A run with three of a kind, e.g., 3-3-3-4-5 scores 15 points (three runs + pair royal).

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